@Shinko: the main problem with roliana is that the staff doesn't remain active.(Except for a rare few) And no active staff means no active site. No active site = no income = death to the website.
I get the whole "I've got real life to deal with". However if there is enough backup within staff, we could easily overcome those hurdles.
I did say a rare few were active. But it's just isn't enough!
But to be more exact:
1. the huge communication problem.
Continuously switching communication tools, not realizing that it isn't the tool that's problematic but the people using it that aren't putting in the effort. Ofcourse it's easier to say "I didn't know I had to do that" and thus blame it on the lack of communication, rather than admit that they just didn't want to do that task. Even if they volunteered for it themselves!
2. Ofcourse it doesn't help if certain people make active people go away
either. Assuming the task will be done by the active people in staff after they had volunteered for the job. Causing loads amounts of stress on whoever is trying to get stuff off the ground. Which back in 2016-mid 2018 was always me. Hence why I just exploded back in july 2018. It was irrational of the staff to believe I could keep on going like that while handling 4-5 jobs within staff and not explode at a certain point. Because if 1 active person left, guess who had to take over the job? (only things I couldn't take over were pixeling and art due to lack of talent. I seriously suck at it.)
3. Having only 1 pixel goddess available isn't realistic either
. There should be 3 artists ... 2 minimum. Why? 1 artist could focus on monthly items, 1 on common sets and 1 on event items. (Why I say 2 minimum is that theoretically 1 artist could switch between commons one time and event items the other time...But it would be safer to have 3 in case of illness or people going M.I.A. suddenly)
This way the labour is divided and it shouldn't matter if these artists have a fulltime jobs. Ofcourse if you only have the 1 artist, they won't be able to do it all AND have a fulltime job in real life.
4. Having multiple webdevelopers would be better too
. So that multiple people can work on stuff. Developing can be quite problematic especially with the way things are coded on Roliana. It's a mess
Having only 1 developer (=me) working fulltime on Roliana while doing 4 other jobs on staff is just crazy. Even if Caitlyn could find some time to help out here and there, the updates aren't coming in quick enough. Which makes people leave. I'd say having 3 developers would be the best. Then whenever 1 person gets stuck, someone else can help out!
And actually I would add another developer but then that developer would focus only on an app for roliana. (At the minimum for Android, but preferably also for Apple). An app would bring in LOADS of people.
Ofcourse, theoretically, you can start out with 3 webdevelopers + 1 app developer and then slowly dwindle it down to maybe 2 developers when all the developing is done and it's just a matter of maintenance and the occassional event to be programmed.
So if you can fix: communication and workforce (+app) issues then I guess we could save Roliana?
I predicted Roliana's death the moment I left staff. Ofcourse they didn't want to believe me and said I was overreacting (or "acting out"). Now here we are...
I really loved working for roliana. Especially coming up with events and getting them launched and see everyone enjoy the events. I still miss all the brainstorming and work sessions from back then. But I can't ignore all the freaking free time I have now
and no more stress!!!!
It's sad to see roliana go. If things can be done to address the issues I listed above, then I wouldn't mind coming back as an event coordinator.